| Rank of Hand
Royal Flush:
Ten, Jack, Queen, King, Ace of the same suit.
Straight Flush:
Straight with all five cards in the same suit.

Four of a Kind:
Four cards of the same number or face value ("quads").
Full House:
Three cards of one number or face value and two cards of
another number or face value. If more than one player has
a full house, the full house with the highest ranking three
of a kind ("trips") wins.

Flush:
Five cards of the same suit. If there is more than one flush,
the hand with the highest card(s) wins.
Straight:
Five cards in sequence. Cards can be in any suit. An Ace
can be used in the highest straight (10, J, Q, K, A) and
the lowest straight (A, 2, 3, 4, 5).
Three of a Kind:
Three cards of the same number or face value ("trips").
Two Pair:
If two players have two pair, the hand with the highest
pair wins. If they have the same high pair, whoever has
the second highest pair wins. If they have the same two
pair, whoever has the highest fifth card ("kicker")
wins.
One Pair:
Two cards of the same number or face value. If two players
have the same pair, the highest outside card(s) wins.

High Card:
The hand with the highest card(s) wins.

Blackjack Rules:
The object of Blackjack is for the total of your cards
to be closer to 21 than the dealer’s cards, without
exceeding 21. In Blackjack, aces count as either 1 or 11,
face cards as 10, and number cards as their face value.
If you receive an ace and a ten-value card as your first
two cards, you have Blackjack and win one and a half times
your bet (if you bet was $10, you receive $25). If the total
value of your cards is closer to 21 than the dealer’s,
you win as much as you had wagered (if your bet was $10,
you receive $20). If the total of your cards is more than
21, you “bust” and lose your bet. If you and
the dealer have the same card total (17 and up) neither
of you win and your bet is returned to you in a “push”.
Blackjack beats a score of 21.
This Blackjack follows the standard “Las Vegas Strip”
rules, with the following exceptions:
After each round, used cards are returned to the deck and
the deck is shuffled.
The player may not split a split hand.
The player may double after splitting.
The dealer will not check for Blackjack in any case.
If the player doubles and the dealer's first card is of
value 11 (ACE), and the dealer gets blackjack, the player
loses both his bets.
Split:
If your first two cards have the same point value, you may
split them into two separate hands by placing a second bet
equal to the original bet. You then proceed to draw cards.
You may draw as many cards as you like on each split hand,
but if you split two aces, you receive only one additional
card for each ace. If you receive an ace and a ten-value
card in a split hand, it is counted as 21 and not Blackjack.
Double:
After you are dealt two cards, and think that another card
will allow you to beat the dealer’s hand, you can
increase your bet by an amount up to your original bet or
“double” your bet. Your wager is doubled, and
you are allowed to receive one more card.
Insurance:
Insurance is considered to be a game of its own within Blackjack.
If the dealer has an Ace as his up card, you’ll be
given a chance to buy insurance. When you buy insurance,
you’re betting that the dealer has a blackjack. It
allows you to try and protect yourself when you think that
the dealer may have Blackjack. When buying insurance, you
place half of your initial bet by pressing the Insurance
button. If the dealer does have Blackjack, you are paid
2 to 1 on your insurance bet. If the dealer doesn’t
have Blackjack, you lose your insurance bet.
10 Card Charlie:
It is theoretically possible for the player to draw 10 card
without going bust. In this case the player’s hand
automatically wins, except when the dealer has Blackjack.
Winnings:
Bet Pays
Winning Hand 1 to 1
Insurance 2 to 1
Blackjack 3 to 2
Craps Rules:
The first roll in a Craps round is called the come out
roll. If the dice total is 4, 5, 6, 8, 9 or 10 then the
point is established. On the other hand a total of 2, 3,
7, 11, or 12 on the come out roll immediately ends the round.
When the point has been established, an “ON”
puck will be placed on the point. After the point is rolled
the dice will be rolled continuously until the same point
is rolled again or a 7.
Pass Line Bets:
The pass line bet is placed on the pass line before the
come out roll. If you roll a 7 or 11, you win and the round
is done. If you roll a 2, 3, or 12, it is craps and you
lose. Any other number (4, 5, 6, 7, 8, 9, or 10) becomes
the point. You win the pass line bet if the point is rolled
before a 7. You lose the pass line bet, if a 7 is rolled
before the point. A winning pass line bet pays even money
(1 to 1).
Don’t Pass Line Bets:
A don’t pass line bet is the opposite of a pass line
bet, and is placed on the craps table in the “Don’t
Pass Bar” before the come out roll. In a don’t
pass line bet, you are betting that the shooter will roll
7 before rolling the point. You win on the come out roll
if you roll craps (2 or 3), and on any other roll if it
is 7. If the come out roll is 12, a don’t pass line
bet is returned to the player in a push. You lose on the
come out roll if it is either 7 or 11, and on any other
roll if it is the point.
A winning don’t pass line bet pays even money (1
to 1).
Come Bets:
To place a come bet, put your chips in the box labeled Come.
You win even money if the next roll is either a 7 or 11.
You lose if the next roll is craps (2, 3, or 12). If the
shooter rolls a 4, 5, 6, 8, 9, or 10, then that number becomes
the come point, and the come bet is moved from the “COME”
bar to the box corresponding to the come point. If the shooter
rolls the come point again before rolling a 7, you win the
bet. If a 7 is rolled first, you lose the bet. The come
bet pays even money (1 to 1).
Don’t Come Bets:
A don’t come bet is the opposite of a come bet. It
is placed after the come out roll in the “Don’t
Come Bar” on the craps table. If the shooter rolls
a 3 or 2, the don’t come bet wins. If the shooter
rolls a 7 or 11, the don’t come bet loses. If the
shooter rolls a 12, the bet will be returned to the player
in a push.
If the roll is a 4, 5, 6, 8, 9, or 10, that number becomes
the “don’t come point,” and the don’t
come bet is moved from the “Don’t Come Bar”
to the bar in the upper left corner of the box corresponding
to the don’t come point. Once the don’t come
point is established, don’t come bets win even money
(1 to 1) if a 7 is rolled, and lose if the don’t come
point is rolled.
Odds Bets:
An odds bet is a backup bet on a pass, don’t pass,
come, and don’t come bet. Your maximum bet is three
times your original bet.
Pass odds and come odds pay 2 to 1 on a roll of 4 or 10,
3 to 2 on a roll of 5 and 9, and 6 to 5 on a roll of 6 and
8. Don’t pass odds pay 1 to 2 on a roll of 4 or 10,
2 to 3 on a roll of 5 and 9, 5 to 6 on a roll of 6 and 8.
Unlike original pass, don’t pass, come, don’t
come bets, and unresolved odds bets can be removed from
the table during play.
Pass Line Odds Bets:
Place a pass line odds bet by clicking on the craps table
outside of the “PASS LINE” bar, under your original
pass line bet. A winning pass line odds bet pays true odds:
2 to 1 on a roll of 4 or 10, 3 to 2 on a roll of 5 or 9,
and 6 to 5 on a roll of 6 or 8.
Don’t Pass Line Odds Bets:
Place a don’t pass line odds bet by clicking on the
right side of your original bet in the “Don’t
Pass Bar”, exactly on the 6x6 dice image. A winning
don’t pass line odds bet pays true odds: 1 to 2 on
a roll of 4 or 10, 2 to 3 on a roll of 5 or 9, and 5 to
6 on a roll of 6 or 8.
Come and Don’t Come Odds Bets:
Come and don’t come odds bets are placed beneath the
Come and Don’t come bets, after they have been moved
to the point’s box.
A winning come bet odds pays: 2 to 1 on a roll of 4 or
10, 3 to 2 on a roll of 5 or 9, and 6 to 5 on a roll of
6 or 8.
A winning don’t come bet odds pays: 1 to 2 on a roll
of 4 or 10, 2 to 3 on a roll of 5 or 9, and 5 to 6 on a
roll of 6 or 8.
Field Bets:
A field bet bets that the next roll of the dice will be
a 2, 3, 4, 9, 10, 11, or 12. To place a field bet, place
your chips in the Field bar. If the shooter rolls a 2 or
12, you get paid double your initial bet (2 to 1). If a
3, 4, 9, 10, or 11 comes up, you get paid even money (1
to 1). You lose the bet if a 5, 6, 7, or 8 is rolled.
Big 6 and Big 8 Bets:
Place your chips in the box marked Big 6 or Big 8. If the
number you select is rolled before a 7, you win even money
(1 to 1).
Place Win Bets:
Place bets are made on: 4, 5, 6, 8, 9, or 10. Place your
chips in the box underneath these numbers. You are allowed
to make place bets at any time. You win if the shooter rolls
your number before a seven. The payouts depend on the number
you bet on:
Number: Payout:
6 and 8 7 to 6
5 and 9 7 to 5
4 and 10 9 to 5
Place Lose Bets:
Place Lose bets are just like Place Win bets, except you
are paid if the shooter rolls a seven before the number
you bet on. Place your chips in the box above these numbers.
The payouts depend on the number you bet on:
Number: Payout:
6 and 8 4 to 5
5 and 9 5 to 8
4 and 10 5 to 11
Buy Bets:
A buy bet is the same as a place bet with the exception
being the payout. To distinguish the buy bet from a come
bet, the buy bet is labeled with a “BUY” marker
When winning a Buy bet, a 5% commission (vigorish) is charged.
Your winnings are paid at true odds: 6 to 5 on numbers 6
and 8, 3 to 2 on numbers 5 and 9, and 2 to 1 on numbers
4 and 10.
Lay Bets:
A lay bet is the opposite of a buy bet. A lay bet is labeled
with a “LAY” marker. It bets that a 7 will be
rolled before a 4, 6, 8, 9, or 10. It is a bet against the
dice, which means you win if a 7 is rolled before the number
you selected. When winning the Lay bet, a 5% commission
(vigorish) is charged. Lay bet winnings are paid at true
odds: 5 to 6 on numbers 6 and 8, 2 to 3 on numbers 5 and
9, and 1 to 2 on numbers 4 and 10.
Any 7 Bets:
Place your chips in the area “Seven”. You win
this bet if a 7 is rolled on the next toss of the dice.
This bet pays 4 to 1.
Any 11 Bets:
Place your chips in the box with the two dice that add up
to 11. You win this bet if an 11 is rolled in the next toss
of the dice. If 11 is rolled, you win 15 times your bet.
Any Craps Bets:
In any craps bet, you win if one of the craps numbers (2,
3, or 12) is rolled in the next toss of the dice. The any
craps bet is placed in the “Any Craps” box.
This bet pays 7 to 1.
C & E Bets:
The letters C and E represent two different bets:
C bet: This is the same as placing a bet
on the “Any Craps” betting area. Click on the
letter C to place your chips in the “Any Craps”
betting area.
E bet: This is the same as placing a bet
on the Any 11 bet. Click on the letter E to place your chips
in the “Any 11” betting area.
Horn Bets:
Place your chips in the box where the two dice add up to
2, 3, 11, or 12. The horn bet wins if the shooter rolls
a 2, 3, 11 or 12 on the next toss of the dice. A winning
horn bet pays 15 to 1 on the numbers 3 and 11 and 30 to
1 on numbers 2 and 12.
Hardway Bets:
A Hardway bet bets that the shooter will roll a 4, 6, 8,
or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling
a 7. The Hardway bet is placed in the box on the craps table
that contains the two dice that correspond to the number
the doubles. Rolling a number by doubles is said to be rolling
the number “the hard way.” An example is rolling
a 4 with a 2 and a 2. An example of an easy way is rolling
a 4 with a 3 and a 1. A winning Hardway bet pays 7 to 1
on numbers 4 and 10 and 9 to 1 on numbers 6 and 8.
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